The main environment for a puzzle game that teaches kids how temperature changes the form of water. Based on the core gameplay of having an angle being able to control the temperature of air, we decided to set the theme in a garden. In order to serve the mechanics that metal expands when heated, I added some metal stuff. When figuring out the art style and the actual look of the environment, I felt like we could have the feeling of steampunk. The simple color of metal can be a contrast to the flowers. I also wrote a background story to support the mechanics and setting. This vehicle is where all the mechanics take place. I'm adding some detail. I want it to look interesting from outside too.