April 28, 2014

It's really challenging to say that I will post my works every day. After working on a handful of projects, I finally decided to set my professional goal as an environment artist / level designer. So maybe I should take this as a chance to practice blocking out environments? While the direct reason that I decide to do this is because I found myself super enjoy the process of rapid blocking out scenes. So I will try my best to update every day! Please feel free to leave any comments! This is my first daily environment work. This environment is supposed to be a final venue of a GTA + Rock Star game that my team is pitching for final of Game Design class. The feel I want to convey is, after a long way from an unknown street singer to the king of Rock world, the main character eventually steps on a grand venue which is pretty much like a castle. I rendered this scene in Maya with Rim Light Shader. Playing with this shader is such a fun.

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