Haiyin (Haley) Yang
Address: 106 37th Ave, San Mateo, CA 94403
E-mail:
Tel: 412-614-1574
RESUME

Objective
I am a game designer with a passion for level design and UX design.
Currently seeking a game designer position starting after May 2015.
Education
Entertainment Technology Center (ETC), Carnegie Mellon University, Pittsburgh, PA
Masters of Entertainment Technology (MET), 08/2013-05/2015
Technology of Digital Media, Beijing Language and Culture University, Beijing, China
Bachelor’s Degree of Engineering (BA), 09/2009-06/2013
Experience
Journey to the West, InnovaJoy, Philadelphia, PA 08/2014-present
Environment Artist, UI Designer | Photoshop, Maya
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Built the art style of environments from being cheery to sophisticate to support the story
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Designed UI elements fit the changing art
Third Eye, Philadelphia Game Lab, Philadelphia, PA 07/2014-08/2014
Environment Artist | Maya, Mudbox, Substance Painter, Photoshop
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Teamed with 4 game developers to create a level of an immersive meditation game
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As the only one artist on the team, created 90% environment objects
Various Game Jams, Global GJ, PIGDA Board GJ, Cipher Prime GJ, PA 2014
Game Designer, Artist | Photoshop, Illustrator, Maya
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Created fast prototypes within time limit specifically for the assigned topics
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Testament was awarded the Most Complicated Game
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Thieving Chefs (Cipher Prime) was awarded the 3rd Prize and Most Delicious Game
Academic Projects
Hungry Squids, San Mateo, CA 01/2015-present
Game Designer, Artist | Photoshop, Maya
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Studied the device and created a multi-player AR game with Project Tango device
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Responsible for the design and art
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The game is going to be demoed at Google Tango's booth at GDC 2015
Skills
Game Engine:
Unity 3D
Unreal
Flash
:Programming
++C, C
Mel
:3D
Maya
Mudbox
Substance Painter
2D:
Photoshop
Illustrator
Sound:
Audition
Version Control:
Perforce
SVN
Office:
Word
PowerPoint
Excel
Video:
After Effects
Premiere
Vegas
Nuke
Language:
English (Fluent)
Chinese (Native)
Connections, Highmark Caring Place, Pittsburgh, PA 09/2014-12/2014
Game Designer, 3D Artist | Maya
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Created and maintained documentation including game flow document, playtest survey, and graphic mock-up. Responsible for playtesting and playtest analysis
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Modeled in-game environment and props and unwrapped the UVs
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Consulted the client, therapists and communicated with the team and faculty
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Managed bug list and tracked tasks
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Used game design principles to overcome the technical challenges
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Designed the UI interfaces and experience which engage K-5 children well
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Modeled and textured cartoony game environments themed in tiki islands
Questyinz Social, Allegheny County Library Association (ACLA), Pittsburgh, PA 01/2014-05/2014
Game Designer, 3D Artist | Maya
Building Virtual Worlds, ETC, Pittsburgh, PA, 09/2013-12/2013
2D & 3D Artist | Maya, Mudbox, Photoshop, After Effects
Contact
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Participated in creation of 5 virtual reality rapid prototypes (Each in 1-3 weeks)
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Designed different art styles specifically for each world with teams of 5
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Did 80+% modeling and all rigging & animation
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Maze of Hearts (Round 2) is selected in Experimental Gameplay Workshop at GDC 2015, a finalist for DATA 2014
Activities
BLCU Radio, University Radio Station of BLCU, China, 2009-2011
Director of Technical Department, Project Leader of King of Karaoke
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Designed and organized the radio program and activities of King of Karaoke
Video Production, China, 2009-2013
Director, Editor, Storyboard, Cameraman, Scoring
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Created promotion videos for extracurricular activities, total length of 150+ minutes.
