Here are some of the games I have worked on. Have fun!

Professional/Academic Projects

 

 

Roles: Game Designer, Artist

Time: 4 months, 2015 Spring

Platform: Project Tango (android)

Tools: Unity, Photoshop, Maya

Overview: An virtual reality game that showcases Google Tango's capabilities

Roles: Game Designer, Environment Artist

Time: 4 months, 2014 Fall

Platform: iPad (iOS)

Tools: Unity, Maya, Photoshop

Overview: A game that helps teenagers who lost loved ones

Roles: Game Designer, Environment Artist

Project: Side Project

Time: 4 months, 2014 Fall

Platform: android phones

Tools: Cocos2D, Photoshop, Maya

Overview: A start-up project that aims to gamify cognitive behavioral therapy

Fast Prototypes

 

 

Roles: Game Designer, Artist

Project: Game Design Class

Time: 2015 Spring

Platform: Board Game/Card Game

Tools: Photoshop

Overview: A two-player card game based on the Thirty-six Stratagems in the Book of Qi in ancient China. Each stratagy is a unique card in the game.

Download Printables 

Roles: Artist, TEAM PLAYER!

Project: Building Virtual Worlds

Time: 2 weeks, 2013 Fall

Platform: Kinect

Tools: Unity, Maya

Overview: A unique way of using Kinect with your whole body

Roles: Game Designer, Artist

Project: Cipher Prime Game Jam

Time: ≈ 10 hours, 2014 Summer

Platform: Board Game/Card Game

Tools: Photoshop

Overview: A card game that each player is a chef and you cook dishes with the food you collect and eat them

Download Printables

Roles: Artist, TEAM PLAYER!

Project: Building Virtual Worlds

Time: 2 weeks, 2013 Fall

Platform: Oculus Rift

Tools: Unity, Maya

Overview: From the perspective of a kid (Oculus), the player defends black ants from the attack of fire ants by burning them with magnifying glasses (PS Moves).

© 2020 by Haley (Haiyin) Yang