An augmented reality game that the player can first scan the room with area learning feature, then generate meshes based on the point clouds. The player can walk in the environment with motion tracking and depth detection.
Here is a collection of my environment/level design work samples.
,Project Tango, 2015 Spring (Prototype, 3 hours)
Photo of testing room
Sketch of the mapped virtual environment
Journey to the West
An android game that aims to gamify cognitive behavioral therapy
,Side Project, 2014 Fall (2 weeks)
Main village design: Paifang (establish shot), houses, apothecary (mini games), school (intro), temples (breathing interaction), bridge with water (training level)...
An educational flash game addresses learn through playing.
,ETC Project, 2014 Spring (street view/Friends list design, 1 day)
Street view design (Friends list)
The center one is "my" Tiki hut. The player visits another player by clicking on a friend’s hut and walk to their place.
Maze of Heart
A kinect game allows solving puzzles in your body.
,Building Virtual Worlds (BVW), 2013 Fall (2 weeks)
The player's objective is to collect heart pieces that shattered in the body
GTA meets Guitar Hero. The quest to go from starving musician to rock god by doing whatever it takes.
,Game Design Class Final Pitch, 2014 Spring (10 hours)
Final venue design
Monument Valley Scene
,Daily Practice, Level Study, 2014 (3 hours)