PROJECTS

Giant Robot Clash [Oculus Rift]
-- 1v1 Giant Robot Arena Game over Networking

Responsibilities

 

 

Project

Building Virtual Worlds

 

Platform

Oculus Rift

 

Time

2.5 weeks, 2013 Fall

 

Team Size

7

 

Roles

Artist, TEAM PLAYER!

Overview

 

The whole project is completed in 2.5 weeks. It is a multiplayer (over a network) GIANT ROBOT fighting game using the Oculus Rift for vision and PS moves for input controllers. It is meant to have very simple foundations for someone new to Oculus Rift / perhaps gaming in general.

I designed, modeled, rigged and animated the mecha in about 5 days.

 

Design & Modeling:

The hardest thing in design is to make the mecha cool but not to add too many details that might cause people to question their functions. So the whole process of designing and modeling is studying the structure of mecha.

 

Rigging:

Because of the non-humanoid design, I also combined rigid binding with smooth binding in order to prevent any potential error without losing the essential of a mecha.

 

Animation:

I did 9 different animations including idle, dodge, punch, being punched, defense, and being executed.

We don't want players feeling that the mecha is moving sullenly. At the same time, I was trying to convey the feeling of 'heavy' and 'powerful'.

Since this robot's joints are different from human's and shouldn't be smooth bound, I had problems with kneeling down and lifting (vertical movements). I fixed all the relevent joints by solving many errors.

 

 

Credits

 

Haiyin (Haley) Yang: Robot Modeler, Rigger, and Animator

John Shields: Game Designer and Producer

Xin Ning: Networking and Prototyping Programmer

David Tianwei Liu: Gameplay Programmer and Scene Setup

Bing Liu: Texture Artist (Robot) and Environment Modeler

Xiangting Li: 3D Modeler (non-robot), Texture Artist, UI artist, and Particle System Creator

Wei Guo: Sound Designer

© 2020 by Haley (Haiyin) Yang