July 11, 2014

Just joined Philadelphia Game Lab from July 1st. I modeled and textured a flower and some other props for a game called Spectrum. I really enjoyed modeling environment objects according to some nice concept!

The link to Spectrum: http://spectrum.philadelphiagamelab.org/


June 30, 2014

This is the flower blooming animation for the end of the first level of the Floria's game that I've been working on.

June 20, 2014

The main environment for a puzzle game that teaches kids how temperature changes the form of water. Based on the core gameplay of having an angle being able to control the temperature of air, we decided to set the theme in a garden. In order to serve the mechanics that...

May 1, 2014

Found the tidal pool desert scene very interesting (Massive Chalice). It's like a dry underwater environment. Hope I have more time polishing it but I have to leave. Dear Shuttle, please wait for me...

Please reload

Featured Posts

10/20/2014-Pan of a Village

October 21, 2014

Please reload

Recent Posts

October 2, 2014

September 23, 2014

August 3, 2014

Please reload

Search By Tags
Please reload

Follow Me
  • 下载.png
  • Facebook App Icon
  • Google Classic

© 2020 by Haley (Haiyin) Yang