Here are some of my game projects. Because of the team size, I usually work on design and art at the same time. Have fun!
Professional / Academic projects: Below are some game projects I do with different clients. Sometimes it is very hard to cooperate with people from different backgrounds / industries. But I like it because we can always learn new things from them and gain a new perspective of games.
Game Jams! I am a big fan of game jams. I love rapid prototyping and the experience of creating something fun and playable within time limit. So I took all chances participating game jams and to enjoy playing games made by other people. Below are some games I made at game jams.
During my stay in Philly, I got a chance to make a game with my college classmate Radium, colleague Don and his friend Zach. We playtested the game many times within time limit. The final rule set is pretty robust. Also thanks to my friend Zhengyi who helped with the beautiful art remotely, the game was awarded the Most Delicious Game. We also got the 3rd Prize of that night. Cheers!
In the intense 8 hours, we made a game that allows players to travel in time, between "The Past", "The Present" and "The Future". Whatever is done before affects what is happening afterwards.
The game was awarded the most complicated and confusing game (and we believe there is something in there... as the host said. Thank you!)
To support this topic, we made a two-player arena game using xbox 360 as controllers in 48 hours. The core mechanic of this game is that the two players switch their scores in contact. The game turned out much more fun and intense than barely learning the rule.
Building Virtual Worlds (BVW) is a course for ETC students at first semester, in which I worked with other 4-6 students with varying talents and background. Each round we create 5 game prototypes in 1-3 week(s). My primary role is 3D artist and the tools I used were Maya, Mudbox, Unity, Photoshop, After Effects. Since there is no "idea people" in this course, I share in the mechanical creation of these worlds.
It was the first time that I designed a giant fighting mecha that can't fire at his enemy!
It was also selected as a finalist for DATA 2014.
I am proud that we made such an intuitive game even for people who seldom play games in their life with a team of 5 girls.
Personal Works: Here are some of my personal game prototypes. Each of them has a specific topic that I was focusing on, like the story or random events.